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IDProjectCategoryView StatusLast Update
0000276LDMudEfunspublic2009-10-02 09:08
ReporterlarsAssigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status feedbackResolutionopen 
Summary0000276: Implement seeded randoms
DescriptionShort: Implement seeded randoms
From: Lars
Date: 2001-12-30
Type: Feature
State: New

value = seeded_random(seed, limit);

Internally, put the random generator into a structure so that multiple can
be created.
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zesstra

2009-10-02 09:08

administrator   ~0001413

But then each object relying on a specific seed and sequence for a longer time must have its own copy bound to the object and no other object can extract numbers from it.
Is there a concrete application here? From my everyday mud experience, I often need random numbers, but until now I never needed a specific sequence.

Issue History

Date Modified Username Field Change
2004-11-27 00:27 lars New Issue
2009-10-02 09:08 zesstra Note Added: 0001413
2009-10-02 09:08 zesstra Status new => feedback