View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000276 | LDMud | Efuns | public | 2004-11-26 23:27 | 2009-10-02 07:08 |
| Reporter | Assigned To | ||||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | feedback | Resolution | open | ||
| Summary | 0000276: Implement seeded randoms | ||||
| Description | Short: Implement seeded randoms From: Lars Date: 2001-12-30 Type: Feature State: New value = seeded_random(seed, limit); Internally, put the random generator into a structure so that multiple can be created. | ||||
| Tags | No tags attached. | ||||
| External Data (URL) | |||||
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But then each object relying on a specific seed and sequence for a longer time must have its own copy bound to the object and no other object can extract numbers from it. Is there a concrete application here? From my everyday mud experience, I often need random numbers, but until now I never needed a specific sequence. |