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|0000276: Implement seeded randoms
|Short: Implement seeded randoms
value = seeded_random(seed, limit);
Internally, put the random generator into a structure so that multiple can
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But then each object relying on a specific seed and sequence for a longer time must have its own copy bound to the object and no other object can extract numbers from it.
Is there a concrete application here? From my everyday mud experience, I often need random numbers, but until now I never needed a specific sequence.